![]() ![]() Or maybe replace Afrojack with Alan Walker to get a bit more kills haha, sorry Nick! Oliver: There are a lot of DJ friends that I haven’t played with yet, but from the ones I’ve played with I would assemble fellow Dutchies Mike Cervello, Sven Fields and Afrojack, so we can communicate in Dutch. Interviewer: If you could assemble a DJ supergroup – based on who you think the best Call of Duty players are – who would make the cut? I’m really happy how well this track turned out and I want to give a big shout out to the Activision team for having such a clear and good direction/vision for this collaboration from the start, and for utilizing my strengths as a composer and producer to the fullest without compromising me at all, while delivering on point well-constructed feedback during this whole creative process, resulting in something truly fresh and authentic, that we all can be proud of and that will most likely resonate well with fans of my music and fans of the game. I also integrated certain tonal FX and sounds from the ‘Kill or Capture’ soundtrack, that blended very well over my track, including the syncopated strings in the first drop. That same evening I came up with that spooky arpeggio lead melody for the big break, the epic cinematic bridge into the Captain Price vocal, leading into the big drop with the heavy chugging bass sequencer, where I end up adding some super epic strings the next day. Oliver: It felt like a dream come true when I heard that Activision wanted me to create an official anthem for their new Warzone map, Vondel! I wanted to create something in my techno-focused alter ego HI-LO’s style, mixed with sound bites from the game, like the Captain Price vocal liner/sample and elements/sounds from their soundtracks, and with a cinematic feel to it, more on the melodic techno side of things. Interviewer: What appealed to you about this collaboration Have you wanted to do something like this for a long time? And what was your inspiration for the track How did you integrate sounds from Call of Duty whilst maintaining your signature sound? Some people are going to hate me for this, but in the pandemic I loved playing Warzone solos as a ‘ninja’ so to say, being very strategic where to land at the start, where to move and position throughout the game, with the goal to avoid most combat and only engage in combat when it’s really necessary and to win the game with as few kills as possible haha. In Warzone squads I usually like to take the lead a bit, I used to be really good at chess as a kid and I always like to think a few steps ahead. Oliver: Nowadays, and maybe since I got a bit older, my strengths are definitely not on the direct combat side of things, but more so on strategic plays/moves, map awareness, outsmarting the opponents and having patience. Interviewer: What type of Call of Duty player are you Do you have a particular playing style or strength? And I must admit I occasionally liked some noob tubing fun besides all the sweaty quickscoping. I think in the end it was all meant to be haha. When Spinnin’ Records – my dream label at that time – offered me a record deal, my first officially released tracks were actually named after MW2 rocket launchers (Thumper, Stinger, Buzzer, Javelin, Juggernaut). To be honest I got a bit obsessed with it at that time, I especially loved quickscoping with the Intervention, and it got to a point that people regularly thought I was hacking haha. Oliver: My earliest memories of Call of Duty were playing World at War on the PS2, but my most fond memories were from playing Modern Warfare 2 with friends. Interviewer: What are your earliest memories of Call of Duty? Here’s what he had to say about the partnership. Back then, some Oliver’s first tracks were named after weapons from previous Call of Duty ® titles. ![]() Marvel fans will get the most out of LEGO Marvel Superheroes 2 due to the number of major and minor characters used from the comic books and films but it's also good casual multiplayer gaming fun for anyone really.Oliver Heldens’ career has been a whirlwind of mind-boggling success since he signed to Spinnin’ Records. There is a four-player battle mode, a first for a LEGO game, but it takes a long time to load and isn't a very rewarding experience. LEGO Marvel Superheroes 2 can be played as a single-player experience but a second player can jump in at any time and participate equally in both the Story and explorative Free Play modes. No X-Men, Deadpool, or Fantastic Four characters.Īll LEGO video games feature solid local multiplayer for two players but LEGO Marvel Superheroes 2 is one of the best due to its improved graphics and focus on story elements with extensive voice acting recorded for almost all of its 155 Marvel Comics characters. The four-player battle mode is incredibly boring and confusing. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |